Wednesday, October 29, 2008

Gaming meets the genome

Something I explored in an Industry Standard essay earlier this week: Using genetic data to customize a video game.
Beyond research, there are intriguing possibilities for this data being used in applications that have yet to be designed. How might this data be incorporated into the Semantic Web, or other advanced software applications? For instance, imagine an online video site that can adjust its output depending upon the genetic markers associated with vision. Or, an online game that responds to markers indicating manual dexterity ... or aggression?
Considering my Amazon and Netflix visits are already tailored to my personal likes, dislikes, and shopping history, is it that far-fetched to have Halo, Doom, or Half-Life tailored to the markers on my genome? What other types of software applications might be customized/personalized in this way?

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